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<li class="navelem"><a class="el" href="dir_885cc87fac2d91e269af0a5a959fa5f6.html">E:</a></li><li class="navelem"><a class="el" href="dir_1156a89e522bba50a2971fe896a0c15e.html">!代码工厂</a></li><li class="navelem"><a class="el" href="dir_64066445c3883bf8de1933e8bad1a394.html">3D引擎</a></li>  </ul>
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<div class="title">cFx.h</div>  </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">// 通过测试 [5/27/2012 sinawear]</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#include &quot;engine_base.h&quot;</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;</div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="preprocessor">#ifdef _DEBUG</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define SHADER_DEBUG D3DXSHADER_DEBUG</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#else</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="preprocessor"></span><span class="comment">//没有Release，标签。。</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;</div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="keyword">class </span><a class="code" href="classc_terrain.html" title="用三张纹理图，一张混合图，一张高度图，创建地形。">cTerrain</a>;</div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="keyword">class </span><a class="code" href="classc_terrain_v1.html" title="创建地形，与cTerrain加载和结构相同，区别是需要cGroundV1。">cTerrainV1</a>;</div>
<div class="line"><a name="l00020"></a><span class="lineno"><a class="code" href="classc_fx.html">   20</a></span>&#160;<span class="keyword">class </span><a class="code" href="classc_fx.html" title="特效类，用于方便使用Shader.">cFx</a></div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;{</div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;        <a class="code" href="classc_fx.html" title="特效类，用于方便使用Shader.">cFx</a>(IDirect3DDevice9* pDevice)</div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;        {</div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;                _pDevice =pDevice;</div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;        }</div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;        ~<a class="code" href="classc_fx.html" title="特效类，用于方便使用Shader.">cFx</a>()</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;        {</div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;                SAFE_RELEASE(_pEffect);</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;        }</div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;</div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;        <span class="keywordtype">void</span> load_fx(<span class="keyword">const</span> <span class="keywordtype">char</span>* FileName)</div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;        {</div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;                <span class="comment">// 加载编译SHADE </span></div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;                <span class="keywordtype">int</span> result =0;</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;                ID3DXBuffer*    pErrorBuff =0;</div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;</div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;                <span class="comment">// 注意性能，这里的SHADER是DeBUG，应接受标志</span></div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;                result = D3DXCreateEffectFromFile(_pDevice, FileName, NULL, NULL, \</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;                        SHADER_DEBUG, </div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;                        NULL, &amp;_pEffect, &amp;pErrorBuff);</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;        </div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;                <span class="keywordflow">if</span>( pErrorBuff )</div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;                {</div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;                        MessageBox(0, (<span class="keywordtype">char</span>*)pErrorBuff-&gt;GetBufferPointer(), 0, 0);</div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;                        exit(0);</div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;                }</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;                        Failed_Msg_Box(<span class="stringliteral">&quot;D3DXCreateEffectFromFile&quot;</span>, result);</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;                SAFE_RELEASE(pErrorBuff);</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;        }</div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;</div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;        <span class="keywordtype">void</span> apply(<span class="keywordtype">char</span>* TechniqueName, <span class="keywordtype">void</span> (*fuc)())</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;        {</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;                D3DXHANDLE hTechnique = _pEffect-&gt;GetTechniqueByName( TechniqueName );</div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;                _pEffect-&gt;SetTechnique( hTechnique );</div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;                UINT nPasses;</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;                UINT iPass;</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;                </div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;                _pEffect-&gt;Begin( &amp;nPasses, 0 );</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;                        <span class="keywordflow">for</span>( iPass = 0; iPass &lt; nPasses; iPass ++ )</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;                        {</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;                                _pEffect-&gt;BeginPass( iPass );</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;                                fuc();</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;                                _pEffect-&gt;EndPass();</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;                        }</div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;                _pEffect-&gt;End();</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;        }</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;</div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;        <span class="comment">// 针对地形的渲染, -_-汗</span></div>
<div class="line"><a name="l00073"></a><span class="lineno"><a class="code" href="classc_fx.html#a1b92db871f880d83dfc7f8c47cef3285">   73</a></span>&#160;<span class="comment"></span>        <span class="keywordtype">void</span> apply(<span class="keywordtype">char</span>* TechniqueName, <a class="code" href="classc_terrain.html" title="用三张纹理图，一张混合图，一张高度图，创建地形。">cTerrain</a>* pTerrain, <span class="keywordtype">void</span>(<a class="code" href="classc_terrain.html" title="用三张纹理图，一张混合图，一张高度图，创建地形。">cTerrain</a>::* fuc)())</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;        {</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;                D3DXHANDLE hTechnique = _pEffect-&gt;GetTechniqueByName( TechniqueName );</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;                _pEffect-&gt;SetTechnique( hTechnique );</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;                </div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;                UINT nPasses;</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;                UINT iPass;</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;                </div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;                _pEffect-&gt;Begin( &amp;nPasses, 0 );</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;                <span class="keywordflow">for</span>( iPass = 0; iPass &lt; nPasses; iPass ++ )</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;                {</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;                        _pEffect-&gt;BeginPass( iPass );</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;                                (pTerrain-&gt;*fuc)();  </div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;                        _pEffect-&gt;EndPass();</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;                }</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;                _pEffect-&gt;End();</div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;        }</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;        <span class="comment">// 。。更新一次多一个呀。</span></div>
<div class="line"><a name="l00093"></a><span class="lineno"><a class="code" href="classc_fx.html#aa5d6617367a0821e073485bbcf1c0340">   93</a></span>&#160;<span class="comment"></span>        <span class="keywordtype">void</span> apply(<span class="keywordtype">char</span>* TechniqueName, <a class="code" href="classc_terrain_v1.html" title="创建地形，与cTerrain加载和结构相同，区别是需要cGroundV1。">cTerrainV1</a>* pTerrain, <span class="keywordtype">void</span>(<a class="code" href="classc_terrain_v1.html" title="创建地形，与cTerrain加载和结构相同，区别是需要cGroundV1。">cTerrainV1</a>::* fuc)())</div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;        {</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;                D3DXHANDLE hTechnique = _pEffect-&gt;GetTechniqueByName( TechniqueName );</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;                _pEffect-&gt;SetTechnique( hTechnique );</div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;                </div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;                UINT nPasses;</div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;                UINT iPass;</div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;                </div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;                _pEffect-&gt;Begin( &amp;nPasses, 0 );</div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;                <span class="keywordflow">for</span>( iPass = 0; iPass &lt; nPasses; iPass ++ )</div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;                {</div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;                        _pEffect-&gt;BeginPass( iPass );</div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;                        (pTerrain-&gt;*fuc)();  </div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;                        _pEffect-&gt;EndPass();</div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;                }</div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;                _pEffect-&gt;End();</div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;        }</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;</div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;        ID3DXEffect* get_effect(){</div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;                <span class="keywordflow">return</span> _pEffect;</div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;        }</div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;</div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;        <span class="keywordtype">void</span> modify_matrix(<span class="keywordtype">char</span>* Name, D3DXMATRIX&amp; t)</div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;        {<span class="comment">// 由于VS设置不是用总接口设置的保持一致，就写了该函数</span></div>
<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;                 _r =_pEffect-&gt;SetMatrix(Name, &amp;t);</div>
<div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;                        Failed_Msg_Box(<span class="stringliteral">&quot;_pEffect-&gt;SetMatrix(Name, &amp;t).&quot;</span>, _r);</div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;        }</div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;</div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;        <span class="keywordtype">void</span> modify_float(<span class="keywordtype">char</span>* Name, <span class="keywordtype">float</span> t)</div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;        {</div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;                 _r =_pEffect-&gt;SetFloat(Name, t);</div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;                        Failed_Msg_Box(<span class="stringliteral">&quot;modify_float(char* Name, float t).&quot;</span>, _r);</div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;        }</div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;</div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;        <span class="keywordtype">void</span> modify_vector(<span class="keywordtype">char</span>* Name, D3DXVECTOR4&amp; v)</div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;        {</div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;                _r =_pEffect-&gt;SetVector(Name, &amp;v);</div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;                        Failed_Msg_Box(<span class="stringliteral">&quot;_pEffect-&gt;SetVector(Name, &amp;v)&quot;</span>,_r);</div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;        }</div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;</div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;        <span class="keywordtype">void</span> modify_value(<span class="keywordtype">char</span>* Name, <span class="keyword">const</span> <span class="keywordtype">void</span>* p, <span class="keywordtype">int</span> Size)</div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;        {</div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;                _r =_pEffect-&gt;SetValue(Name, p, Size);</div>
<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;                        Failed_Msg_Box(<span class="stringliteral">&quot;_pEffec-&gt;SetValue(Name, p, Size)&quot;</span>,_r);</div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;        }</div>
<div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;</div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;        <span class="keywordtype">void</span> set_texture(<span class="keywordtype">char</span>* Name, IDirect3DTexture9* pTexture)</div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;        {</div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;                _r =_pEffect-&gt;SetTexture(Name, pTexture);</div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;                        Failed_Msg_Box(<span class="stringliteral">&quot;_pEffect-&gt;SetTexture&quot;</span>,_r);</div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;        }</div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;</div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;        <span class="keywordtype">void</span> set_float4(<span class="keywordtype">char</span>* Name, <span class="keywordtype">void</span>* p)</div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;        {</div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;                _r =_pEffect-&gt;SetValue(Name, p, <span class="keyword">sizeof</span>(D3DXCOLOR));</div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;                        Failed_Msg_Box(<span class="stringliteral">&quot;_pEffect-&gt;SetValue(Name, p, sizeof(D3DXCOLOR)&quot;</span>,_r);</div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;        }</div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;</div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;        <span class="keywordtype">void</span> set_float_array(<span class="keywordtype">char</span>* Name, <span class="keywordtype">float</span>* p, <span class="keywordtype">int</span> num)</div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;        {</div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;                _r =_pEffect-&gt;SetFloatArray(Name, p, num);</div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;                        Failed_Msg_Box(<span class="stringliteral">&quot;_pEffect-&gt;SetFloatArray(Name, p, num)&quot;</span>,_r);     </div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;        }</div>
<div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;</div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;        <span class="keywordtype">void</span> commitChanges()</div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;        {</div>
<div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;                _r =_pEffect-&gt;CommitChanges();</div>
<div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;        }</div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;</div>
<div class="line"><a name="l00167"></a><span class="lineno"><a class="code" href="classc_fx.html#a8bc4dcc7742d671bdf7f47880f8e8d89">  167</a></span>&#160;        <span class="keywordtype">void</span> <a class="code" href="classc_fx.html#a8bc4dcc7742d671bdf7f47880f8e8d89">updateShaderMatrix</a>(</div>
<div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;                D3DXMATRIX&amp; World, D3DXMATRIX&amp; View, D3DXMATRIX Proj,</div>
<div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;                <span class="keywordtype">char</span>* matWorldName =<span class="stringliteral">&quot;g_WorldMatrix&quot;</span>, </div>
<div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;                <span class="keywordtype">char</span>* matWorldInverseTransposeName =<span class="stringliteral">&quot;g_WorldInverseTransposeMatrix&quot;</span>, </div>
<div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;                <span class="keywordtype">char</span>* matWVPName =<span class="stringliteral">&quot;g_WorldViewProjMatrix&quot;</span>)</div>
<div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;        {</div>
<div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;                modify_matrix(matWorldName, World);</div>
<div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;                modify_matrix(matWVPName, World*View*Proj);</div>
<div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;                </div>
<div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;                D3DXMATRIX worldInverseTranspose;</div>
<div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;                D3DXMatrixInverse(&amp;worldInverseTranspose, 0, &amp;World);</div>
<div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;                D3DXMatrixTranspose(&amp;worldInverseTranspose, &amp;worldInverseTranspose);</div>
<div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;                modify_matrix(matWorldInverseTransposeName, worldInverseTranspose);     </div>
<div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;        }</div>
<div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;</div>
<div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;        <span class="keywordtype">void</span> updateShaderMaterialLight(</div>
<div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;                D3DXCOLOR&amp; AmbientLight, D3DXCOLOR&amp; AmbientMatrial,</div>
<div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;                D3DXCOLOR&amp; DiffuseLight, D3DXCOLOR&amp; DiffuseMatrial,</div>
<div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;                D3DXCOLOR&amp; SpecLight, D3DXCOLOR&amp; SpecMaterial,</div>
<div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;                <span class="keywordtype">float</span> SpecPow,</div>
<div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;                <span class="keywordtype">char</span>* AmbientLightName =<span class="stringliteral">&quot;g_AmbientLight&quot;</span>, </div>
<div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;                <span class="keywordtype">char</span>* AmbientMatrialName =<span class="stringliteral">&quot;g_AmbientMaterial&quot;</span>,</div>
<div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;                <span class="keywordtype">char</span>* DiffuseLightName =<span class="stringliteral">&quot;g_DiffuseLight&quot;</span>, </div>
<div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;                <span class="keywordtype">char</span>* DiffuseMatrialName =<span class="stringliteral">&quot;g_DiffuseMatrial&quot;</span>,</div>
<div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;                <span class="keywordtype">char</span>* SpecLightName =<span class="stringliteral">&quot;g_SpecLight&quot;</span>, </div>
<div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;                <span class="keywordtype">char</span>* SpecMaterialName =<span class="stringliteral">&quot;g_SpecMaterial&quot;</span>,</div>
<div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;                <span class="keywordtype">char</span>* SpecPowName =<span class="stringliteral">&quot;g_SpecPow&quot;</span>)</div>
<div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;        {</div>
<div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;</div>
<div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;                modify_vector(AmbientLightName, (D3DXVECTOR4)AmbientLight);</div>
<div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;                modify_vector(AmbientMatrialName, (D3DXVECTOR4)AmbientMatrial);</div>
<div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;                modify_vector(DiffuseLightName, (D3DXVECTOR4)DiffuseLight);</div>
<div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;                modify_vector(DiffuseMatrialName, (D3DXVECTOR4)DiffuseMatrial);</div>
<div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;                modify_vector(SpecLightName, (D3DXVECTOR4)SpecLight);</div>
<div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;                modify_vector(SpecMaterialName, (D3DXVECTOR4)SpecMaterial);                     </div>
<div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;                modify_float(SpecPowName, SpecPow);</div>
<div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;        </div>
<div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;        }</div>
<div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;</div>
<div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;        <span class="keywordtype">void</span> setShaderMaterial(</div>
<div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;                D3DXCOLOR&amp; AmbientMatrial,</div>
<div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;                D3DXCOLOR&amp; DiffuseMatrial,</div>
<div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;                D3DXCOLOR&amp; SpecMaterial,</div>
<div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;                <span class="keywordtype">float</span> SpecPow,</div>
<div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;                <span class="keywordtype">char</span>* AmbientMatrialName =<span class="stringliteral">&quot;g_AmbientMaterial&quot;</span>,</div>
<div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;                <span class="keywordtype">char</span>* DiffuseMatrialName =<span class="stringliteral">&quot;g_DiffuseMatrial&quot;</span>,</div>
<div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;                <span class="keywordtype">char</span>* SpecMaterialName =<span class="stringliteral">&quot;g_SpecMaterial&quot;</span>,</div>
<div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;                <span class="keywordtype">char</span>* SpecPowName =<span class="stringliteral">&quot;g_SpecPow&quot;</span>)</div>
<div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;        {</div>
<div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;                modify_vector(AmbientMatrialName, (D3DXVECTOR4)AmbientMatrial);</div>
<div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;                modify_vector(DiffuseMatrialName, (D3DXVECTOR4)DiffuseMatrial);</div>
<div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;                modify_vector(SpecMaterialName, (D3DXVECTOR4)SpecMaterial);                     </div>
<div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;                modify_float(SpecPowName, SpecPow);</div>
<div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;        }</div>
<div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;</div>
<div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;</div>
<div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;<span class="keyword">protected</span>:</div>
<div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;        IDirect3DDevice9* _pDevice;</div>
<div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;        ID3DXEffect* _pEffect;</div>
<div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;</div>
<div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;        <span class="keywordtype">int</span> _r;</div>
<div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;};</div>
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